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Stone Rivert
Stone Rivert
VFX Simulation And Cinematics Artist
Seattle, United States

Summary

- Produced realistic fire, smoke, cloth, and destruction simulations for short film projects.
- Worked closely with fellow artists to develop and refine visual effects, ensuring alignment with project requirements and artistic vision.
- Helped optimize VFX processes to enhance efficiency and reduce rendering times.
- Used Houdini and Maya for simulation and animation tasks, and Nuke for compositing.

Skills

CompositingDigital SculptingFilm Editing3D Modeling, VFX artist, simulation Artist

Software proficiency

Houdini
Houdini
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve
nuke
nuke
blender
blender
EmberGen
EmberGen
3dshaper
3dshaper